-- LUA SetVehicleWheelIsPowered
0xBD5291A0
-- SET_VEHICLE_WHEEL_IS_POWERED
SetVehicleWheelIsPowered(
vehicle --[[ Vehicle ]],
wheelIndex --[[ integer ]],
powered --[[ boolean ]]
)
Sets whether the wheel is powered. On all wheel drive cars this works to change which wheels receive power, but if a car's fDriveBiasFront doesn't send power to that wheel, it won't get power anyway. This can be fixed by changing the fDriveBiasFront with SET_VEHICLE_HANDLING_FLOAT. Max number of wheels can be retrieved with the native GET_VEHICLE_NUMBER_OF_WHEELS. This is a shortcut to a flag in SET_VEHICLE_WHEEL_FLAGS.
Examples:
Lua
JavaScript
C#
SetVehicleWheelIsPowered(vehicle, 0, true);
Parameters:
header:
sentence.
header:
sentence.
header:
sentence.
Returns:
sentence.
Summary
sentence.
Example
---
Additional natives used in this example, or natives commonly used with this native.
NATIVE, NATIVE
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.
Credits and Disclaimers
The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.