--  LUA  SetInteriorPortalCornerPosition

0x87F43553

-- SET_INTERIOR_PORTAL_CORNER_POSITION
SetInteriorPortalCornerPosition(
	interiorId --[[ integer ]], 
	portalIndex --[[ integer ]], 
	cornerIndex --[[ integer ]], 
	posX --[[ number ]], 
	posY --[[ number ]], 
	posZ --[[ number ]]
)

Examples:

    Lua

local playerPed = PlayerPedId()

local interiorId = GetInteriorFromEntity(playerPed)



if interiorId ~= 0 then

  local portalCount = GetInteriorPortalCount(interiorId)



  -- rip portals

  for portalIndex = 0, portalCount - 1 do

    for cornerIndex = 0, 3 do -- 4 corners

      SetInteriorPortalCornerPosition(interiorId, portalIndex, cornerIndex, 0.0, 0.0, 0.0)

    end

  end

  

  RefreshInterior(interiorId)

end
 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

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