-- LUA SetVehicleXenonLightsCustomColor
0x1683E7F0
-- SET_VEHICLE_XENON_LIGHTS_CUSTOM_COLOR
SetVehicleXenonLightsCustomColor(
vehicle --[[ Vehicle ]],
red --[[ integer ]],
green --[[ integer ]],
blue --[[ integer ]]
)
Parameters:
vehicle:
The vehicle handle.
red:
Red color (0-255).
green:
Green color (0-255).
blue:
Blue color (0-255).
Sets custom vehicle xenon lights color, allowing to use RGB palette. The game will ignore lights color set by _SET_VEHICLE_XENON_LIGHTS_COLOR when custom color is active. This native is not synced between players. Requires xenon lights mod to be set on vehicle.
Examples:
Lua
local vehicle = GetVehiclePedIsUsing(PlayerPedId())
if DoesEntityExist(vehicle) then
-- Toggle xenon lights mod.
ToggleVehicleMod(vehicle, 22, true)
-- Set pink lights color.
SetVehicleXenonLightsCustomColor(vehicle, 244, 5, 82)
end
Parameters:
header:
sentence.
header:
sentence.
header:
sentence.
Returns:
sentence.
Summary
sentence.
Example
---
Additional natives used in this example, or natives commonly used with this native.
NATIVE, NATIVE
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.
Credits and Disclaimers
The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.