-- LUA
SetThirdPersonCamRelativeHeadingLimitsThisUpdate
0x14F3947318CA8AD2
-- SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE
SetThirdPersonCamRelativeHeadingLimitsThisUpdate(
minimum --[[ number ]],
maximum --[[ number ]]
)
minimum: Degrees between -180f and 180f.
maximum: Degrees between -180f and 180f.
Clamps the gameplay camera's current yaw.
Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player.
Old name: _CLAMP_GAMEPLAY_CAM_YAW
Parameters:
header:
sentence.
header:
sentence.
header:
sentence.
Returns:
sentence.
Summary
sentence.
Example
---
Additional natives used in this example, or natives commonly used with this native.
NATIVE, NATIVE
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.
Credits and Disclaimers
The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.