After much discussion and frustration, we’ve decided to switch our focus from making resources to making a stable core, that will help us stabilize our servers. We are building the new core with a focus on adding deep Twitch stream integration so that they can add chat interaction that enhances play, not just chaos modules that destroy gameplay (as much fun as those are….).
We are using GODOT. We are currently planning some wrapper compatibility functions so that we will be able to support and use the resources we purchased for other cores. This page will remain pinned and will be updated with the core’s progress. Check back for updates. The Milestones list below will expand as we verify that the features we want are possible with a prototype.
- If the milestone has a green check mark we have a working prototype. ✔️
- If it has a purple check mark we have a working demo available for testing.
Milestones
Server to Client communication
- ✔️Server – Godot Executable
- ✔️Client – Godot Overlay Executable
Client
- ✔️Capture Inputs
- ✔️Identify focused or not
Client Game Play Features
- Create Character
- Manage Characters
- Inventory
- Crafting
- Stores
- Stables
- Horses
- Wagons
Server
- DB Access Mongo
- DB Access Mysql
Lua Client Resources
- ✔️Vorp Core Call/Event Wrapper
- QB Core Call/Event Wrapper
- Other Cores Call/Event Wrapper
JavaScript Client Resources
- ✔️Timing NUI – To combat the timing differences between player computers.
Demo’s Ready for Testing
v1 – Download Here (Published Date) – Discord Link