--  LUA   CreateRuntimeTextureFromImage

0x786D8BC3

-- CREATE_RUNTIME_TEXTURE_FROM_IMAGE
local retval --[[ long ]] =
	CreateRuntimeTextureFromImage(
		txd --[[ long ]], 
		txn --[[ string ]], 
		fileName --[[ string ]]
	)

Parameters:

    txd:

    A handle to the runtime TXD to create the runtime texture in.
    txn:

    The name for the texture in the runtime texture dictionary.
    fileName:

    The file name of an image to load or a base64 data URL. This should preferably be a PNG, and has to be specified as a file in the resource manifest.

Returns:

A runtime texture handle.

Creates a runtime texture from the specified file in the current resource or a base64 data URL.
 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

Was the documentation useful?

Related Examples and Posts

Dragon Codes