--  LUA  CreateDryVolume

0xEB1C6DD

-- CREATE_DRY_VOLUME
local retval --[[ integer ]] =
	CreateDryVolume(
		xMin --[[ number ]], 
		yMin --[[ number ]], 
		zMin --[[ number ]], 
		xMax --[[ number ]], 
		yMax --[[ number ]], 
		zMax --[[ number ]]
	)

Parameters:

    xMin:

    The min X component of the AABB volume where water does not affect the player.
    yMin:

    The min Y component for the AABB volume.
    zMin:

    The min Z component for the AABB volume.
    xMax:

    The max X component for the AABB volume.
    yMax:

    The max Y component for the AABB volume.
    zMax:

    The max Z component for the AABB volume.

Creates a volume where water effects do not apply. Useful for preventing water collisions from flooding areas underneath them. This has no effect on waterquads, only water created from drawables and collisions. Don't create volumes when your local ped is swimming (e.g. use IS_PED_SWIMMING in your scripts before you call this)
 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

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