-- LUA DrawGizmo
0xEB2EDCA2
-- DRAW_GIZMO
local retval --[[ boolean ]] =
DrawGizmo(
matrixPtr --[[ long ]],
id --[[ string ]]
)
Parameters:
matrixPtr:
A mutable pointer to a 64-byte buffer of floating-point values, representing an XMFLOAT4X4 in layout.
id:
A unique identifier of what the gizmo is affecting.
Returns:
Whether or not the matrix was modified.
Draws a gizmo. This function supports SDK infrastructure and is not intended to be used directly from your code.
This should be used from JavaScript or another language supporting mutable buffers like ArrayBuffer.
Matrix layout is as follows:
Element [0], [1] and [2] should represent the right vector.
Element [4], [5] and [6] should represent the forward vector.
Element [8], [9] and [10] should represent the up vector.
Element [12], [13] and [14] should represent X, Y and Z translation coordinates.
All other elements should be [0, 0, 0, 1].
Parameters:
header:
sentence.
header:
sentence.
header:
sentence.
Returns:
sentence.
Summary
sentence.
Example
---
Additional natives used in this example, or natives commonly used with this native.
NATIVE, NATIVE
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.
Credits and Disclaimers
The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.