GetHashKey
Citizen.Invoke value: 0x98EFF6F1 Parameters: model: Any string. Returns: This native converts the passed string to a hash. Summary This function takes any in game model name for example “A_C_Cow” and…
Citizen.Invoke value: 0x98EFF6F1 Parameters: model: Any string. Returns: This native converts the passed string to a hash. Summary This function takes any in game model name for example “A_C_Cow” and…
Citizen.Invoke value: 0xD49F9B0955C367DE Parameters: modelHash: The model of ped to spawn. x, y, z coords heading: Heading to face towards, in degrees. isNetwork: Whether to create a network object for…
Vorp Store – FAQ – by Dragon Codes This script configures general store interactions for vorp servers. We customized vorp_stores and have custom configuration files that cover the map. It…
Dragon Codes creates scripts to enhance role-play and world interaction. Stash Resources – FAQ – by Dragon Codes Add the ability to search in game objects. You only need one…
Dragon Codes creates scripts to enhance role-play and world interaction. Server Rules and Lore – FAQ – by Dragon Codes Server Rules and Lore Is an interactive NUI that allows…
Dragon Codes creates scripts to enhance role-play and world interaction. Player Salary – FAQ – by Dragon Codes This script was written for our zombie server. Players were too busy…
This code is a native, and does not require any core to function, and is therefore compatible with all cores. client.lua Add the following code to your client.lua or any…
How do I add job locking to any vorp core based script?If you are adding it to one of my scripts, these are the steps. If you are adding it…
Example is for vorp_weaponsv2 – Vorp/Redm/CFX/LUAThis is a native function called FreezeEntityPosition. client.lua In the client.lua line around line 692 you see this line Add the following code between those…
config.lua Add the following lines to the config.lua, change as needed. This section is the variables that define what the blip looks like and the text displayed for the blip…