TaskTurnPedToFaceEntity
Parameters: ped: EntityID — Usually the npc you want to turn. targetEntity: EntityID — The npc or player you want the first npc to face. duration: duration: the amount of…
Parameters: ped: EntityID — Usually the npc you want to turn. targetEntity: EntityID — The npc or player you want the first npc to face. duration: duration: the amount of…
Example is for vorp_weaponsv2 – Vorp/Redm/CFX/LUAThis is a native function called FreezeEntityPosition. client.lua In the client.lua line around line 692 you see this line Add the following code between those…