Day 7 – RedM/CFX/VORP Project – How do I force the client to use a specific build?

Per my friendly RedM serverer and developer, this is what you do,

Open the CitizenFX.ini file in your “RedM Application Data” folder.

Change “SavedBuildNumber” to the number you need. Avoid 1311.

Example:
[Game]
IVPath=C:Program FilesRockstar GamesRed Dead Redemption 2
SavedBuildNumber=1436
UpdateChannel=production

This hasn’t changed but as the server and clients release updates, you may run into issues. Make sure you keep an eye out on the forums for updates so that you can keep everything synced up with the most recent working builds.

We’ve moved to build 1491.
In our settings.cfg for the server we have:

#set sv_enforceGameBuild 1436 # gamebuild change this when a newer exists 
set sv_enforceGameBuild 1491 # gamebuild change this when a newer exists