-- LUA GetInteriorPortalEntityRotation
0x9F9CEB63
-- GET_INTERIOR_PORTAL_ENTITY_ROTATION
local rotX --[[ number ]], rotY --[[ number ]], rotZ --[[ number ]], rotW --[[ number ]] =
GetInteriorPortalEntityRotation(
interiorId --[[ integer ]],
portalIndex --[[ integer ]],
entityIndex --[[ integer ]]
)
Examples:
Lua
local playerPed = PlayerPedId()
local interiorId = GetInteriorFromEntity(playerPed)
local portalIndex = 0
if interiorId ~= 0 then
local count = GetInteriorPortalEntityCount(interiorId, portalIndex)
for i=0, count-1 do
local x, y, z, w = GetInteriorPortalEntityRotation(interiorId, portalIndex, i)
print("portal " .. portalIndex .." entity " .. i .. " rotation is: " .. vec4(x, y, z, w))
end
end
Parameters:
header:
sentence.
header:
sentence.
header:
sentence.
Returns:
sentence.
Summary
sentence.
Example
---
Additional natives used in this example, or natives commonly used with this native.
NATIVE, NATIVE
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.
Credits and Disclaimers
The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.