-- LUA GetPedHeadOverlayData
0xC46EE605
-- GET_PED_HEAD_OVERLAY_DATA
local retval --[[ boolean ]], overlayValue --[[ integer ]], colourType --[[ integer ]], firstColour --[[ integer ]], secondColour --[[ integer ]], overlayOpacity --[[ number ]] =
GetPedHeadOverlayData(
ped --[[ Ped ]],
index --[[ integer ]]
)
Parameters:
ped:
The target ped
index:
Overlay index
overlayValue:
Overlay value pointer
colourType:
Colour type pointer
firstColour:
First colour pointer
secondColour:
Second colour pointer
overlayOpacity:
Opacity pointer
Returns:
Returns ped's head overlay data.
A getter for SET_PED_HEAD_OVERLAY and _SET_PED_HEAD_OVERLAY_COLOR natives.
Examples:
Lua
-- getting beard overlay data
local success, overlayValue, colourType, firstColour, secondColour, overlayOpacity = GetPedHeadOverlayData(PlayerPedId(), 1)
if success then
-- incrementing value
SetPedHeadOverlay(PlayerPedId(), 1, overlayValue + 1, overlayOpacity)
end
Parameters:
header:
sentence.
header:
sentence.
header:
sentence.
Returns:
sentence.
Summary
sentence.
Example
---
Additional natives used in this example, or natives commonly used with this native.
NATIVE, NATIVE
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.
Credits and Disclaimers
The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.