Summary

This is a list of in game models that fall in the category of Cuffs. In formation was pulled from Spooner. We have repurposed this list and used it in our developer resource cc_FindAll which uses the a ray tracing function to detect objects in game as the player approaches them. This resources allows us to consolidate the ray tracing (a resource intensive function) to one resource, and then share that information with other resources using events. This means that we can run mores resources that rely on in game object identification, without increasing the cpu or memory resource usage in the game client.

--  LUA   cc_FindAll 
PedPool_Cuffs_Models = {      
	"s_shackle01x",
	"s_shackle02x",
	"s_shacklel01x",
	"s_shackler01x",
	"p_cs_shackleleg01x",
	"p_cs_shackleleg02x",
	"p_cs_shackleleg03x",
	"p_cs_shackleleg04x",
	"p_cs_shackleleg05x",
	"p_cs_shacklewrist01x",
	"p_cs_shacklewrist02x",
	"p_handcuffs01x",
	"p_handcuffs02x",
	"p_prisoncage01x",
	"p_prisoncage02x",
	"p_jail01x",
	"p_jail02x",
	"p_jailgroup01x",
	"p_jailgroup02x",
	"p_jailgroup03x",  
	"p_jailgroup03x",  
	"p_valjailblind_01",
	"p_valjailblind_02", 
	"p_cs_lockjail01bx",
	"p_cs_lockjail01x",
	"p_cs_lockjail01x_lock",
	"p_cs_lockjail02x_lock", 
	"p_cs_valjailblind_01",
	"p_cs_valjailblind_02", 
}

 

Example

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How do I use this resource?

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