Summary
This is a list of in game models that fall in the category of Doors. In formation was pulled from Spooner. We have repurposed this list and used it in our developer resource cc_FindAll which uses the a ray tracing function to detect objects in game as the player approaches them. This resources allows us to consolidate the ray tracing (a resource intensive function) to one resource, and then share that information with other resources using events. This means that we can run mores resources that rely on in game object identification, without increasing the cpu or memory resource usage in the game client.
-- LUA cc_FindAll
PedPool_Doors_Models = {
"ann_jail_cell_door_01",
"ann_jail_main_door_01",
"door_lower_l",
"door_lower_r",
"l_door02x",
"mp001_p_mp_door01x",
"mp001_p_mp_door02x",
"mp004_p_door_blackhotel01x_l",
"mp004_p_door_blackhotel01x_r",
"mp005_p_dooraberdeen03x",
"mp006_p_mshine_int_door01x",
"p_barndoor_half01x",
"p_barn_door_l",
"p_barndoorl01_h",
"p_barn_door_r",
"p_barndoorr01_h",
"p_barn_door_v2_l",
"p_basementdoors01x",
"p_bee_barn_door_l",
"p_bigvshk_door",
"p_caligabarndoor_l_x",
"p_caligabarndoor_r_x",
"p_clothdoors01x",
"p_clothdoors02x",
"p_corn_doorway_01",
"p_cornwallbarndoor01x",
"p_ctyhal_left_door01x",
"p_ctyhal_ryt_door01x",
"p_ddoorl_01",
"p_debisdoor01x",
"p_door01x",
"p_door02x",
"p_door02x_v2",
"p_door03x",
"p_door04x",
"p_door06x",
"p_door08x",
"p_door09x",
"p_door1_004",
"p_door10x",
"p_door1_1",
"p_door11x",
"p_door11x_beecher",
"p_door1_2",
"p_door12x",
"p_door12x_destruct",
"p_door1_3",
"p_door13x",
"p_door13x_beecher",
"p_door15x",
"p_door1_h",
"p_door2_h",
"p_door32x",
"p_door33x",
"p_door33x_l_1b",
"p_door33x_l_2a",
"p_door33x_l_2c",
"p_door33x_r_1a",
"p_door34x",
"p_door35x",
"p_door36x",
"p_door37x",
"p_door3_h",
"p_door41x",
"p_door43x",
"p_door44x",
"p_door45x",
"p_door46x",
"p_door46x_cs",
"p_door48x",
"p_door49x",
"p_door4_h",
"p_door51x",
"p_door52x",
"p_door53x",
"p_door54x",
"p_door55x",
"p_door58x",
"p_door59x",
"p_door5_h",
"p_door60",
"p_door61",
"p_door62x",
"p_door63a",
"p_door64b",
"p_door6_h",
"p_dooraberdeen01x",
"p_dooraberdeen02x",
"p_dooraberdeen03x",
"p_dooradlers01x",
"p_dooradlers02x",
"p_doorannbathnroom01x",
"p_door_ann_saloon01x",
"p_door_annsheriff01x",
"p_door_barn02",
"p_door_barn_3m",
"p_doorbarn_bee01x_l",
"p_doorbarn_bee01x_r",
"p_doorbarn_pro01x_l",
"p_doorbarn_pro01x_r",
"p_door_barn_r",
"p_doorbarn_sml01x_l",
"p_doorbarn_sml01x_r",
"p_door_bla_bankvault",
"p_door_bla_doc_l_01x",
"p_door_bla_doc_l_02x",
"p_door_bla_doc_r_01x",
"p_door_bla_doc_r_02x",
"p_door_bla_jail_l_01x",
"p_door_bla_jail_l_02x",
"p_door_bla_jail_r_01x",
"p_door_bla_jail_r_02x",
"p_door_bla_theater01x",
"p_door_bla_theater02x",
"p_door_blk_carriage01x",
"p_door_blk_carriage02x",
"p_doorbrafrench00lx",
"p_doorbrafrench00rx",
"p_doorbrafrench01lx",
"p_doorbrafrench01rx",
"p_doorbrafrench02lx",
"p_doorbrafrench02rx",
"p_doorbrait01bx",
"p_doorbrait01x",
"p_doorbronte01x",
"p_door_cal_carriage_l",
"p_door_cal_carriage_r",
"p_door_carmodydellbarn",
"p_door_carmodydellbarn_new",
"p_door_carmodydellbarnr",
"p_door_carmodydellbarnr_new",
"p_doorcatjak_01x",
"p_doorcemetary01x",
"p_door_cinco_l_01x",
"p_door_cinco_r_01x",
"p_doorcircus01x",
"p_door_clemens01",
"p_door_clemens02x",
"p_door_combank01x",
"p_doorcomstead01x",
"p_doorcomstead02x",
"p_doorcorral01x",
"p_doordblarch02x",
"p_doordebris04x",
"p_door_dov_lab_l_01x",
"p_door_dov_lab_r_01x",
"p_door_emebarn02x",
"p_door_emeraldranchbarn01",
"p_door_emeraldranchbarn02",
"p_door_eme_station",
"p_door_feud1_box00x",
"p_door_feud1_box01x",
"p_door_feud1_box02x",
"p_doorfortwallacel01x",
"p_doorfortwallacel01x_dmg",
"p_doorfortwallacer01x",
"p_doorfortwallacer01x_dmg",
"p_doorframe_01a",
"p_doorframe_01b",
"p_doorframedest01x",
"p_doorframedest02x",
"p_doorframe_f1",
"p_doorfrench00lx",
"p_doorfrench00rx",
"p_doorfrench01l",
"p_doorfrench01r",
"p_door_frghtslide01x",
"p_door_frghtslide02x",
"p_doorjailsgl_a",
"p_doorjailsgl_b",
"p_doorlocked04x",
"p_doorlocked48a",
"p_doormausoleum01x",
"p_door_mil01x_l",
"p_door_mil01x_r",
"p_doornbd26x",
"p_doornbd31a_x",
"p_doornbd31rx",
"p_doornbd31x",
"p_doornbd32rx",
"p_doornbd32x",
"p_doornbd35x",
"p_doornbd38x",
"p_doornbd39a",
"p_doornbd39bx",
"p_doornbd39x",
"p_doornbd39x_destruct",
"p_doornbd40a_x",
"p_doornbd40b_x",
"p_doornbd41x",
"p_doornbd6panelfqg01x",
"p_doornbdaly01x",
"p_doornbfrench1a_x",
"p_doornbfrench1b_x",
"p_doornbfrench2lx",
"p_doornbfrench2rx",
"p_door_nbx_art01x_l",
"p_door_nbx_art01x_r",
"p_door_nbx_art02x_l",
"p_door_nbx_art02x_r",
"p_door_nbxbank01x",
"p_door_nbxbank02x_l",
"p_door_nbxbank02x_r",
"p_door_nbx_bank03x_l",
"p_door_nbx_bank03x_r",
"p_door_nbx_decatur01x_l",
"p_door_nbx_decatur01x_r",
"p_door_nbx_doc01x_l",
"p_door_nbx_doc01x_r",
"p_doornbxfqgcourt01x",
"p_door_nbx_gamble01x",
"p_doornbx_pontalba01x",
"p_door_nbx_re_l_01x",
"p_door_nbx_re_r_01x",
"p_door_nbx_theater01x_l",
"p_door_nbx_theater01x_r",
"p_door_nbxtheater03x_l",
"p_door_nbxtheater03x_r",
"p_door_nbxtrolleydep01x_l",
"p_door_nbxtrolleydep01x_r",
"p_door_nbxtrolleydep02x",
"p_door_new_pie_1",
"p_door_new_pie_2",
"p_door_new_pie_3",
"p_door_new_saloon02x",
"p_door_norpass01x",
"p_door_norpass03x",
"p_door_old_jail01x",
"p_door_private01x",
"p_door_privaterooms01ax",
"p_door_privaterooms01bx",
"p_door_privaterooms01cx",
"p_door_prong_mans01x",
"p_door_pvtroom1a",
"p_door_pvtroom2a",
"p_door_pvtroom3a",
"p_doorrhobank01x",
"p_door_rho_doctor",
"p_doorrhogensto01x",
"p_doorrhogensto02x",
"p_doorrhogunsmith01x",
"p_doorrhosaloon01_l",
"p_doorrhosaloon01_r",
"p_doorrhosheriff01x",
"p_doorrhosheriff02x",
"p_door_rho_stable",
"p_doorriverboat01x",
"p_doorsafe_h",
"p_door_sal_lckd_1",
"p_doorsaloon02x",
"p_doorscanwood02",
"p_door_sd_carriage01x",
"p_door_sd_carriage02x",
"p_door_sd_carriage03x",
"p_door_sd_conservatory01x",
"p_doorsdgala1lx",
"p_doorsdgala1rx",
"p_door_sd_hotel01x_l",
"p_door_sd_hotel01x_r",
"p_doorsgl01x",
"p_doorsgl02x",
"p_doorsglw01x",
"p_doorshadybelle01",
"p_door_sha_man01x",
"p_door_sha_man02x",
"p_door_sha_man03x",
"p_door_sha_man_a",
"p_door_sha_man_l",
"p_doorsldprtn01x",
"p_doorslide_l",
"p_doorslide_r",
"p_doorsnow01x",
"p_doorsnow01x_b",
"p_doorsnow01x_c",
"p_door_stable01x",
"p_door_stop_001",
"p_door_str_01",
"p_doorstrawberry01x",
"p_doorstrawberry01x_new",
"p_door_tax_shack01x",
"p_door_tre2_caboose01x",
"p_doortrolley01x",
"p_doortrolley02x",
"p_door_tum_barn_l",
"p_door_tum_barn_r",
"p_door_val_bank00_lx",
"p_door_val_bank00_rx",
"p_door_val_bank01",
"p_door_val_bank02",
"p_door_val_bankvault",
"p_door_val_bankvault02x",
"p_door_val_barn01",
"p_door_val_barn02",
"p_door_val_barn02_l",
"p_door_val_barn02_r",
"p_door_val_barn03",
"p_door_val_barn_l",
"p_door_val_barn_r",
"p_door_val_carriagehouse01x",
"p_doorvaldr01x",
"p_door_val_genstore",
"p_door_val_genstore2",
"p_door_val_genstore3",
"p_door_val_genstore_bell",
"p_door_val_jail01x",
"p_door_val_jail02x",
"p_door_val_jail_bent01x",
"p_door_val_jail_cell01x",
"p_door_val_jail_cell02x",
"p_door_val_jail_lckd_1",
"p_door_val_lckd_1",
"p_door_van_carriage01x",
"p_door_vanhorne_l_01x",
"p_door_vanhorne_r_01x",
"p_door_vault_nbx1",
"p_door_vault_nbx2",
"p_doorvh_bronte_l",
"p_doorvh_bronte_r",
"p_doorvh_saloon_l",
"p_doorvh_saloon_r",
"p_door_wglass01x",
"p_doorwhite01x",
"p_door_wornbarn_l",
"p_door_wornbarn_r",
"p_door_wrh_01a_r",
"p_door_wrh_01_l",
"p_door_wrh_02_1_01x",
"p_door_wrh_02_2_l",
"p_door_wrh_02_2_r",
"p_eme_barn_door3",
"p_gunsmithtrapdoor01x",
"p_inventorcage_door01x",
"p_nbx_splitdoor01",
"p_nbx_splitdoor02",
"p_nbx_splitdoor03lft",
"p_nbx_splitdoor03rht",
"p_new_cs_door30x",
"p_new_cs_door31x",
"p_new_gang01door",
"p_newtheatre_door_lx",
"p_newtheatre_door_rx",
"p_pro_stabledoor01x",
"p_pro_stabledoor02x",
"p_rhomansion_doorshtrgf_l",
"p_rhomansion_doorshtrgf_r",
"p_rhomansion_doorshtruf_l",
"p_rhomansion_doorshtruf_r",
"p_tailor_int_door_01x",
"p_trapdoor01x",
"p_trapdoor02x",
"p_vanslidingdoor01x",
"s_celltrapdoor01x",
"s_clothingcasedoor01x",
"s_door_gunslinger01x",
"s_doorrobbery01x",
"s_doorrobbery02x",
"s_doorrobbery03x",
"s_doorrobbery04x",
"s_doorrobbery05x",
"s_doorrobbery06x",
"s_doorrobbery07x",
"s_doorrobbery08x",
"s_doorsglw01x",
"s_doorsldprtn01x",
"s_doorsldprtnbrd01x",
"s_door_val_bankvault",
"s_door_vault_damage",
"s_door_vault_nbx1",
"s_door_vault_nbx2",
"s_door_vault_nbx3",
"s_gallowdoornbx01x",
"s_gallowsdoor01x",
"s_lak_trapdoor",
"s_lak_trapdoordst",
"s_privatearmoured_desdoors",
"s_privatearmoured_doors",
"s_sk2_trapdoor",
"val_p_door_lckd_1",
"val_p_door_sal_lckd_1",
}
Example
---
How do I use this resource?
** documentation coming soon **
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.