--  LUA  SetAimCooldown

0xA42A3DBF

-- SET_AIM_COOLDOWN
SetAimCooldown(
	value --[[ integer ]]
)

Parameters:

    value:

    Number of milliseconds between allowed aiming

Adds a cooldown between instances of moving and then aiming. Can be optionally used to hinder 'speedboosting' To turn off, set value to 0
 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

Was the documentation useful?

Related Examples and Posts

Dragon Codes