--  LUA  SetMinimapOverlayDisplay

0x6A48B3CA

-- SET_MINIMAP_OVERLAY_DISPLAY
SetMinimapOverlayDisplay(
	miniMap --[[ integer ]], 
	x --[[ number ]], 
	y --[[ number ]], 
	xScale --[[ number ]], 
	yScale --[[ number ]], 
	alpha --[[ number ]]
)

Parameters:

    miniMap:

    The minimap overlay ID.
    x:

    The X position for the overlay. This is equivalent to a game coordinate X.
    y:

    The Y position for the overlay. This is equivalent to a game coordinate Y, except that it's inverted (gfxY = -gameY).
    xScale:

    The X scale for the overlay. This is equivalent to the Flash _xscale property, therefore 100 = 100%.
    yScale:

    The Y scale for the overlay. This is equivalent to the Flash _yscale property.
    alpha:

    The alpha value for the overlay. This is equivalent to the Flash _alpha property, therefore 100 = 100%.

Sets the display info for a minimap overlay.
 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

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