--  LUA SetRuntimeTexturePixel

0xAB65ACEE

-- SET_RUNTIME_TEXTURE_PIXEL
SetRuntimeTexturePixel(
	tex --[[ long ]], 
	x --[[ integer ]], 
	y --[[ integer ]], 
	r --[[ integer ]], 
	g --[[ integer ]], 
	b --[[ integer ]], 
	a --[[ integer ]]
)

Parameters:

    tex:     A handle to the runtime texture.
    x:       The X position of the pixel to change.
    y:       The Y position of the pixel to change.
    r:       The new R value (0-255).
    g:       The new G value (0-255).
    b:       The new B value (0-255).
    a:       The new A value (0-255).

Sets a pixel in the specified runtime texture. This will have to be committed using COMMIT_RUNTIME_TEXTURE to have any effect.
 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

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