Citizen.InvokeNative
Parameters: referenceIdentity: Hashcode of the function name? Built in name of the function in the game, that identifies the location in memory that the redm hack modifies? argsSerialized: Supposed to…
Parameters: referenceIdentity: Hashcode of the function name? Built in name of the function in the game, that identifies the location in memory that the redm hack modifies? argsSerialized: Supposed to…
config.lua Add the following lines to the config.lua, change as needed. This section is the variables that define what the blip looks like and the text displayed for the blip…