--  LUA   ForceUseAudioGameObject

0x4F0C413926060B38

-- FORCE_USE_AUDIO_GAME_OBJECT
local audioName --[[ const char ]] =
	ForceUseAudioGameObject(
		vehicle --[[ Vehicle ]]
	)

Old name: _FORCE_VEHICLE_ENGINE_AUDIO


 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

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