-- LUA GetGameBuildNumber
0x804B9F7B
-- GET_GAME_BUILD_NUMBER
local retval --[[ integer ]] =
GetGameBuildNumber()
Returns:
The build number, or 0 if no build number is known.
Returns the internal build number of the current game being executed.
Possible values:
FiveM
1604
2060
2189
2372
2545
2612
2699
RedM
1311
1355
1436
1491
LibertyM
43
FXServer
0
Parameters:
header:
sentence.
header:
sentence.
header:
sentence.
Returns:
sentence.
Summary
sentence.
Example
---
Additional natives used in this example, or natives commonly used with this native.
NATIVE, NATIVE
Common Errors or Problems
Problem: sentence.
Problem: sentence.
Problem: sentence.
Credits and Disclaimers
The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.