--  LUA  GetGameBuildNumber

0x804B9F7B

-- GET_GAME_BUILD_NUMBER
local retval --[[ integer ]] =
	GetGameBuildNumber()

Returns:

The build number, or 0 if no build number is known.

Returns the internal build number of the current game being executed.

Possible values:

    FiveM
        1604
        2060
        2189
        2372
        2545
        2612
        2699

    RedM
        1311
        1355
        1436
        1491

    LibertyM
        43

    FXServer
        0

 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

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