--  LUA  SetEntityDrawOutlineShader

0x5261A01A

-- SET_ENTITY_DRAW_OUTLINE_SHADER
SetEntityDrawOutlineShader(
	shader --[[ integer ]]
)

Parameters:

    shader:

    An outline shader variant.

Sets variant of shader that will be used to draw entity outline.

Variants are:

    0: Default value, gauss shader.
    1: 2px wide solid color outline.
    2: Fullscreen solid color except for entity.

 
 

Parameters:

header:

sentence.

header:

sentence.

header:

sentence.

Returns:

sentence.

Summary

sentence.

Example

---  
    


Additional natives used in this example, or natives commonly used with this native.

NATIVE, NATIVE

Common Errors or Problems

Problem: sentence.

Problem: sentence.

Problem: sentence.

Credits and Disclaimers

The base of this data was taken from the redm/cfx fivem/rdr docs, and vespura. We have been saving and making notes for two years now, and are now adding them to our site for everyone to use. We will be modifying the notes as needed, and building tutorials around the data so these pages will change as we work on it. This is a manual process, not an automated one, so updates will occur as we have time, the priority is releasing resources. Thanks for your patience.

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