How do I add job locking to any VorpCore based script?

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How do I add job locking to any vorp core based script?
If you are adding it to one of my scripts, these are the steps.
If you are adding it to someone elses scripts, then the steps may be different.

config.lua

Add the following code to the config.lua.

--------------------------------------------------
Config = {}
Config.allowedjobs = {'police'}
Config.ScriptName = GetCurrentResourceName()

server.lua

Add the following code to the server.lua.

Character = {} 
VorpCore = {}    

Citizen.CreateThread(function()   
    MyCore = "VORP"  
    TriggerEvent("getCore",function(core)
        VorpCore = core    
    end)    
    print("^4["..Config.ScriptName.."]^0 ^2Framework: "..MyCore.."^0")  
end)    
                   
RegisterServerEvent(Config.ScriptName..':get_job')
AddEventHandler(Config.ScriptName..':get_job', function(--[[source]])    
    print(Config.ScriptName..':get_job')    
    local _source = source    
    if _source == nil then  
        print("Err: Source failed. ")
    else      
        if Character[_source] == nil then 
            Character[_source] = {}
        end 
        Character[_source] =  VorpCore.getUser(_source).getUsedCharacter   -- server side 
    end    
    if Character[_source]~= nil and Character[_source].job ~= nil then 
        TriggerClientEvent(Config.ScriptName..':recjob', _source, Character[_source].job)                           
    end
end)

This connects to vorp core, creates the variables, and pulls out the players job and sends it to the client.

client.lua

Add the following code to the client.lua.

RegisterNetEvent(Config.ScriptName..':recjob')
AddEventHandler(Config.ScriptName..':recjob', function(p_job) 
    playerjob = p_job 
end)

The client event to catch the job.

In client.lua add something like this example to check for matching jobs, where you need to check for jobs.

 for job_key, job_name in pairs (Config.allowedjobs) do
    if job_name == playerjob then 
        --- do the thing.
    else 
        print("Permission denied")
    end 
end 

Some where before you need the job information, but inside all the action so it can pick up job changes.

 TriggerServerEvent(Config.ScriptName..':get_job')

If you create any files make sure to add them to the fxmanifest.lua file under client or server scripts.

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