TriggerClientEvent
Parameters: header: sentence. header: sentence. header: sentence. Returns: sentence. Summary sentence. Example Additional natives used in this example, or natives commonly used with this native. NATIVE, NATIVE Common Errors or…
Parameters: header: sentence. header: sentence. header: sentence. Returns: sentence. Summary sentence. Example Additional natives used in this example, or natives commonly used with this native. NATIVE, NATIVE Common Errors or…
Parameters: None: none. Returns: Resource name. Summary sentence. Example Additional natives used in this example, or natives commonly used with this native. Common Errors or Problems Problem: sentence. Problem: sentence.…
Parameters: referenceIdentity: Hashcode of the function name? Built in name of the function in the game, that identifies the location in memory that the redm hack modifies? argsSerialized: Supposed to…
Citizen.Invoke value: 0x283978A15512B2FE Parameters: ped: EntityId p1: Set to true, and it gives you a random outfit for the ped. It seems to go through an internal list when set…
Citizen.Invoke value: 0x1794B4FCC84D812F Parameters: entity: Entity is the EntityID (returned when using CreatePed), if a player, it is the PlayerId. toggle: True sets the entity to be visible. False sets…
Citizen.Invoke value: 0xFA28FE3A6246FC30 Parameters: model: Model is the hash code of the in game model you want to load. (GetHashKey) p1: Not sure. I don’t use it. Returns: Nothing. Summary…
Citizen.Invoke value: 0x98EFF6F1 Parameters: model: Any string. Returns: This native converts the passed string to a hash. Summary This function takes any in game model name for example “A_C_Cow” and…
Citizen.Invoke value: 0xD49F9B0955C367DE Parameters: modelHash: The model of ped to spawn. x, y, z coords heading: Heading to face towards, in degrees. isNetwork: Whether to create a network object for…
This code is a native, and does not require any core to function, and is therefore compatible with all cores. client.lua Add the following code to your client.lua or any…
This code is a native, and does not require any core to function, and is therefore compatible with all cores. client.lua Add the following code to your client.lua or any…