SetEntityVisible
Citizen.Invoke value: 0x1794B4FCC84D812F Parameters: entity: Entity is the EntityID (returned when using CreatePed), if a player, it is the PlayerId. toggle: True sets the entity to be visible. False sets…
Citizen.Invoke value: 0x1794B4FCC84D812F Parameters: entity: Entity is the EntityID (returned when using CreatePed), if a player, it is the PlayerId. toggle: True sets the entity to be visible. False sets…
Citizen.Invoke value: 0xFA28FE3A6246FC30 Parameters: model: Model is the hash code of the in game model you want to load. (GetHashKey) p1: Not sure. I don’t use it. Returns: Nothing. Summary…
Citizen.Invoke value: 0x98EFF6F1 Parameters: model: Any string. Returns: This native converts the passed string to a hash. Summary This function takes any in game model name for example “A_C_Cow” and…
Citizen.Invoke value: 0xD49F9B0955C367DE Parameters: modelHash: The model of ped to spawn. x, y, z coords heading: Heading to face towards, in degrees. isNetwork: Whether to create a network object for…
config.lua Add the following lines to the config.lua, change as needed. This section is the variables that define what the blip looks like and the text displayed for the blip…